This allows you to traverse much more dangerous places in peace using the Skimmer. The Skimmer is also the most survivable mount because mount abilities can become evades with the Jackal mastery, and the Skimmer ability is a channeled ability so the evade duration is much longer and controllable than others. It is also immune to fall damage naturally, because it never touches the ground. You can also avoid environmental hazards like quicksand and sulfur pits by hovering over them. It hovers over the ground, allowing you to glide on water much faster than swimming. The Skimmer is not exceptional at any single motion, but is very versatile. Hold the forward movement key while charging your jump to go further horizontally, and hold nothing besides the jump key to go more vertically. Endurance is merely a measure of how high your jump will go. You can wait longer and spend more endurance to jump higher, however, endurance is never an issue for the Springer because it will always recharge fully before you land and can attempt to use the jump ability again.
The Springer’s ability is to leap high into the air. Complete the heart quest at the Springer Ranch to acquire the Springer Mount. Once you get to the Desert Highlands in the Path of Fire story, you must cross the Highjump Gap with the improved raptor to reach the Springer Ranch. This requires 5 mastery points invested into the Raptor. To acquire the Springer you must have the Raptor mount with the Canyon Jumping mastery. It also can learn to become resistant to fall damage, allowing you to survive falls from greater heights. It can reach high-up places that the raptor won’t be able to, but is much slower than the raptor. While the Raptor provides great horizontal movement, the Springer is great for verticality. With the Canyon Jumping mastery, hold down the leap button to go further at the expense of more endurance. Use the leap ability to gain distance while moving or to cross distances. Completing the heart quest gives you your own Raptor Mount. You must borrow a Raptor from the trainer and perform certain activities with it to complete the quest. This will give immediate access to the Raptor mount. Inside this instance you must complete a heart quest.
One of the first story instances in Path of Fire will give access to the raptor. The mount engage ability is an area pull, making it very good for gathering enemies up. The Raptor will allow you to jump across large gaps such as canyons and valleys. Masteries and Mounts are account bound, meaning that all your characters have access to the same progression on them. Mastery points can be earned by completing specific achievements that grant mastery points, or finding them at certain locations on the map. To level up these masteries you need to gain experience on a character that is level 80 while selecting a specific mastery to train, then spend mastery points once you have filled the experience bar to complete that mastery. This is important for acquiring mounts because to complete some mount quests you will need improved versions of other ones. For other mount acquisition guides, check these links:Įach mount can be improved using the mastery system in the hero panel. The rest will be covered in separate guides. The Jackal can be obtained later on in the story. The other mounts are optional but have many benefits to them. You will acquire the Raptor, Springer, and Skimmer just by playing through the Path of Fire story. Once you have a level 80 character, begin by opening your hero panel to the story journal. You must have a level 80 character to do the Path of Fire story, but purchasing this expansion provides you a level 80 boost. To begin collecting mounts in Guild Wars 2, you must purchase the Path of Fire expansion.